BLT Twitch Integration

Table of Contents

Commands

Channel Point Rewards

Classes

Forest Bandit

looter

Highwayman

Goblin

Sea Raider

Fallen Lord

Steppe Bandit

Deserter

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

Attack

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid 1
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=25000⦷, 4=50000⦷, 5=75000⦷, 5=75000⦷, 6=150000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=50000⦷, 2=75000⦷, 3=125000⦷, 4=175000⦷, 5=300000⦷, 5=300000⦷, 6=650000⦷

Disallowed for player companions

Focus

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1 to 3

Cost: 100000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=150000⦷, 5=150000⦷, 6=200000⦷

Disallowed for player companions

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=150000⦷, 4=200000⦷, 5=600000⦷, 5=600000⦷, 6=1000000⦷

Allowed: Same culture only, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

Summon

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament

Channel Point Rewards

Command Description Settings
1 Hand (x10) Getting 500,000 experience

Skills: One Handed

XP: 500000

Costs: 500000⦷

10k gold Adds 10,000 gold to your adopted hero.

Amount: 10000⦷

2 Hand (x10) Get 500,000 experience for 2 Handed Skills

Skills: Two Handed

XP: 500000

Costs: 500000⦷

2h Skills

Skills: Two Handed

XP: 50000

Costs: 50000⦷

500k gold Adds 500,000 gold to your adopted hero.

Amount: 500000⦷

50k XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Costs: 30000⦷

Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Same faction only

Starting Age Range: 18

Starting Gold: 25000

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Athletics Put 50'000 XP into your character

Skills: Athletics

XP: 50000

Costs: 50000⦷

Athletics (x10) Get 500,000 experience for Athetics Skill

Skills: Athletics

XP: 500000

Costs: 500000⦷

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Bow (x10) Get 500,000 experience for Bow skill

Skills: Bow

XP: 500000

Costs: 500000⦷

Bow Skills Upgrade your Ranged Skills

Skills: Bow

XP: 50000

Costs: 50000⦷

Burn Player
Daily Allowance

Amount: 50000⦷

Focus Earn more experience with your focus points

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1 to 2

Cost: 125000⦷

Give Player Gold Transfer 50,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
One handed Skills Upgrade your melee Skills

Skills: One Handed

XP: 50000

Costs: 50000⦷

Polearm (x10) Get 500,000 experience for Polearm Skill

Skills: Polearm

XP: 500000

Costs: 500000⦷

Polearms skill

Skills: Polearm

XP: 50000

Costs: 50000⦷

Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Throwing (x10) Get 500,000 experience for Throwing Skill

Skills: Throwing

XP: 500000

Costs: 500000⦷

Throwing skill

Skills: Throwing

XP: 50000

Costs: 50000⦷

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.
X Bow (x10) Get 500,000 experience for Crossbow Skill

Skills: Crossbow

XP: 500000

Costs: 500000⦷

X bow Skill

Skills: Crossbow

XP: 50000

Costs: 50000⦷


Classes

Forest Bandit

Stealthy but lethal

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Forest Bandit Tier 1 Example Forest Bandit Tier 2 Example Forest Bandit Tier 3 Example Forest Bandit Tier 4 Example Forest Bandit Tier 5 Example Forest Bandit Tier 6 Example
Formation Skirmisher
Equipment

OneHandedSword

Ridged Iron Broadsword

ThrowingKnives

Broad Bladed Throwing Knives

Bow

Mountain Hunting Bow

Arrows

Arrows
Passive Power

Nimble Cannon

Fragile I: 50% HP

Fleet Footed I: Max Speed Multiplier: 110%

Heavy Hitting I: 125.0% dmg

Athletic I: Athletics: +25

Fragile II: 65% HP

Fleet Footed II: Max Speed Multiplier: 125%

Heavy Hitting II: 150.0% dmg

Athletic II: Athletics: +50

Fragile III: 90% HP

Fleet Footed III: Max Speed Multiplier: 150%

Heavy Hitting III: 200.0% dmg

Athletic III: Athletics: +100

Active Power

Adrenaline

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Explosive Projectiles III: 150.0% dmg / AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 2 TO 3

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3


looter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter Tier 1 Example looter Tier 2 Example looter Tier 3 Example looter Tier 4 Example looter Tier 5 Example looter Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Battanian Mountain Blade

Stone

Throwing Pots

Stone

Throwing Pots
Passive Power

Grenades

Fleet Footed I: Max Speed Multiplier: 110%

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged

Fleet Footed II: Max Speed Multiplier: 125%

Athletic I: Athletics: +25

Explosive Projectiles III: 150.0% dmg / AoE: 100dmg in 4m with from Ranged

Fleet Footed III: Max Speed Multiplier: 150%

Athletic II: Athletics: +50

Shrug Off II: 40% Shrug Off

Shoot Frequency : AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 75% All: (no change)

Active Power

Retribution

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 TO 3

[Ultra Instinct: Swing Speed Multiplier: 200% Melee: +100] requires CLASS LEVEL 2 TO 3


Highwayman

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Highwayman Tier 1 Example Highwayman Tier 2 Example Highwayman Tier 3 Example Highwayman Tier 4 Example Highwayman Tier 5 Example Highwayman Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedLance

Heavy Druzhinnik Lance

TwoHandedSword

Battanian Mountain Blade
Mount

Horse

Midlands Palfrey
Passive Power

Steed

Vampiric I: Absorb 10% of damage dealt as HP

Retribution II: Reflect 25% damage

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Vampiric II: Absorb 25% of damage dealt as HP

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge AoE III: AoE: 100dmg in 2m from Charge

Active Power

Tiime to loot

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 1 TO 3

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3


Goblin

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Goblin Tier 1 Example Goblin Tier 2 Example Goblin Tier 3 Example Goblin Tier 4 Example Goblin Tier 5 Example Goblin Tier 6 Example
Formation Heavy Infantry
Equipment

OneHandedSword

Ridged Iron Broadsword

Shield

Iron Round Shield

ThrowingAxes

Franceska

ThrowingAxes

Franceska
Passive Power

Stick em

Imposing (Goblin): Scale 65%

Athletic III: Athletics: +100

Fragile III: 90% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Explosive Projectiles III: 150.0% dmg / AoE: 100dmg in 4m with from Ranged

Heavy Hitting I: 125.0% dmg

SPEEED: Max Speed Multiplier: 250% Athletics: 50% +80

Ultra Instinct: Swing Speed Multiplier: 200% Melee: +100

Active Power

Stabby Thingz

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 1 TO 3

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 1 TO 3

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 2 TO 3


Sea Raider

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sea Raider Tier 1 Example Sea Raider Tier 2 Example Sea Raider Tier 3 Example Sea Raider Tier 4 Example Sea Raider Tier 5 Example Sea Raider Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Hatchet

Shield

Iron Round Shield

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin
Passive Power

Healthy

Healthy I: 125% HP

Athletic I: Athletics: +25

Healthy II: 150% HP

Athletic II: Athletics: +50

Healthy III: 200% HP

Athletic III: Athletics: +100

Crush Through I: 15% Unblockable / 15% Shatter Shield

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3


Fallen Lord

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fallen Lord  Tier 1 Example Fallen Lord  Tier 2 Example Fallen Lord  Tier 3 Example Fallen Lord  Tier 4 Example Fallen Lord  Tier 5 Example Fallen Lord  Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Battanian Mountain Blade

ThrowingJavelins

Hooked Javelin

ThrowingJavelins

Hooked Javelin
Passive Power

Grenades

Fleet Footed I: Max Speed Multiplier: 110%

Ignore Armor I: Ignore 15% Armor

Fleet Footed II: Max Speed Multiplier: 125%

Athletic I: Athletics: +25

Ignore Armor III: Ignore 60% Armor

Fleet Footed III: Max Speed Multiplier: 150%

Athletic II: Athletics: +50

Shrug Off II: 40% Shrug Off

Ignore Armor II: Ignore 30% Armor

Active Power

Retribution

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3

[Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 TO 3

[Ultra Instinct: Swing Speed Multiplier: 200% Melee: +100] requires CLASS LEVEL 2 TO 3


Steppe Bandit

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Steppe Bandit Tier 1 Example Steppe Bandit Tier 2 Example Steppe Bandit Tier 3 Example Steppe Bandit Tier 4 Example Steppe Bandit Tier 5 Example Steppe Bandit Tier 6 Example
Formation Horse Archer
Equipment

Bow

Mountain Hunting Bow

Arrows

Arrows

Arrows

Arrows

OneHandedSword

Ridged Iron Broadsword
Mount

Horse

Midlands Palfrey
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: 150.0% dmg / AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


Deserter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Deserter Tier 1 Example Deserter Tier 2 Example Deserter Tier 3 Example Deserter Tier 4 Example Deserter Tier 5 Example Deserter Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Passive Power

Fleet Footed II: Max Speed Multiplier: 125%

Healthy I: 125% HP

Shatter Shield II: 30% Shatter Shield

Shrug Off I: 15% Shrug Off

Fleet Footed III: Max Speed Multiplier: 150%

Healthy II: 150% HP

Shatter Shield III: 60% Shatter Shield

SPEEED: Max Speed Multiplier: 250% Athletics: 50% +80

Knock Down II: Add:

Shrug Off II: 40% Shrug Off

Ignore Armor II: Ignore 30% Armor

Active Power

Active Power

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1

[Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 1 TO 3

[Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2

[Ultra Instinct: Swing Speed Multiplier: 200% Melee: +100] requires CLASS LEVEL 2 TO 3

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 2 TO 3

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2.5

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.2

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

400

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

7500

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

15

HP the hero gets for every kill
Retinue Gold Per Kill

3000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

40

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

15000

Gold won if the heroes side wins
Win XP

15000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Beginner

Consecutive Summons >= 1

35000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Friend

Consecutive Summons >= 100

750000⦷

250000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Lord

Total Kills >= 1000

150000⦷

75000XP

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Nemesis

Consecutive Attacks >= 100

750000⦷

250000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Rise to the top

TotalTournament Round Wins >= 1

35000⦷

Stream Sniper

Total Streamer Kills >= 1

750000⦷

500000XP

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper {ITEMNAME} (1x)

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

50

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

20000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

2

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

1.5

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Disabled

Only allow betting on the final betting